Here's the thing... There's not a lot you can usefully do on my website with a smartphone.
There's a lot of text, as I'm fairly wordy, and you'd be much better off consuming this on a larger screen.
However, if you want to contact me via social media or send me a message, that may work out just fine. You'll find some buttons below.
If you had asked me even five years ago if I thought that public speaking would ever be an important part of my career I would have treated you to an emphatic "no". I had, and to some extent still do have, some comfort issues regarding speaking to large groups.
However, it turns out I was, and am, also deluded in my anxiety. Over those years, and even long before then, I had begun to speak to people in increasing numbers. I spoke to project teams, panels of client stakeholders, groups of peers, the whole company, the executive suite. It was so situational, and so absent of the stereotypical podium, that I hardly noticed.
Now I embrace and sometimes celebrate the opportunity to share ideas, to discuss approaches, and to stand up boldly in rooms full of very clever people. I fully presume that to some I will sound plodding, backward, or even outright wrong. But ideas need airing. Some need airing more frequently than others. I am happy to paint the target on myself to ensure that ideas, issues and the fabric of my profession do not go unexamined and unquestioned.
Upcoming & Previous Speaking Engagements
Your plan for a focus group, and why you should cancel it | deck
World Usability Day, University of Minnesota - Nov. 9, 2016
Participant Led UX | video
Twin Cities Drupal Camp, University of Minnesota - June 24, 2016
Participant Led Usability | deck
Library Technology Conference, Macalester College - March 16, 2016
User Experience
PrimeCON, Prime Digital Academy - Feb. 10, 2016
Participant Led Usability
World Usability Day, University of Minnesota - Nov. 12, 2015
Testing for Engagement, Tools, & Methods
World Usability Day, University of Minnesota - Nov. 13, 2014
Guest Lecture on Usability
Metro State University - Oct. 29, 2014
Discussion Lead on Iterative Design
UXPA Summer Social & Unconference - Jul. 10, 2014
Guest Lecture on Professional UX Practice
Metro State University - Mar. 4, 2014
Guest Lecture on Working Usability
University of Minnesota - Dec. 12, 2013
Podcast: Making the Case for UX/QA Partnerships
The Nerdery - Feb. 17, 2014
Webinar: Testing Your User Experience for Usability
The Nerdery - Feb. 13, 2014
Podcast: Where to stick your Usability
The Nerdery - Feb. 10, 2014
Podcast: Raising Awareness Around Usability Testing
The Nerdery - Dec. 6, 2014
Podcast: Why Usability Testing Has Been Given a Bum Wrap
The Nerdery - Dec. 6, 2014
Podcast: Why Usability Testing Has Been Given a Bum Wrap
The Nerdery - Dec. 6, 2014
Usability Methods, Tabling Fair and Results Presentation
World Usability Day, University of Minnesota - Nov. 17, 2013
Something must be done about rampant pillar-huggers.
Mentorship is not a duty, but a privilege. It's not a question of what you ought to do, but of what you are allowed to do. Think of it this way: It is an honor and a compliment that another member of your profession might seek to learn something from you. That the way you have solved a problem might then help someone to solve their own.
Being trusted to provide insights, feedback, and guidance is an immense responsibility. A responsibility for the advice you give and perhaps a small measure of the results it influenced. This can be quite stressful. You may worry that your suggestions won't work, or that your solutions seem insane, or insultingly elementary.
However, like any other potential crisis, this is also an opportunity. One of the things you absolutely must do while you speak is to also listen. Mentorship teaches you, not just the people you're attempting to support. Often you will find yourself learning in the very act of teaching. Those you support can show you new ways to use the information that was collecting dust in your databanks.
The good and bad news is that your career in mentorship will only last so long as it is relevant, valuable and actionable to those who ask for it. The problem of whether or not to be a mentor can easily solve itself - particularly if you choose not to treat it with the care it deserves.
Ongoing Adventures in Mentorship
Participant-Led Methodologies
Introducing and training colleagues and clients on a new approach to research and testing methods that combats confirmation bias and ensures that design hypotheses are recognized as such and tested against the audience they are intended to serve.
Putting Atomic Data Modeling into Practice
Support for other members of the UX team in creating and using data models to build communication bridges between stakeholders and developers.
User Research Planning and Execution
I'm often pulled in to evaluate and advise on user research plans. This can be a simple peer gut-check, or a discussion of options to fit a budget.
Usability, Testing, and Validation Strategies
Getting testing into a project can be challenging. I'm often consulted for creative approaches to add design-quality and user-context check-ins.
The Nerdery Apprenticeship Program
I was one of many team members who supported multiple apprentices by engaging them for small-portions or long-stretches of client projects.
Rapid and Interactive Prototyping
Protoshare or Axure, if it needs to behave like it's real - when it's not - I can help you figure out a way to do that. Is it still mentorship if you make people learn things against their will?
Did no one consider utilizing the stairs?
I think it was a gelfling called Kira that called writing "words that stay". While that in itself may be somewhat trivial it hints at the greater import of externalizing one's ideas.
Also it is the duty of experience to share what works and what doesn't for the benefit of one's colleagues, enterprise, and industry. It is a requirement of leadership to use that same information to set the course of development, refinement and improvement for one's practice and profession.
To externalize one's thoughts, is to enable examination, foster discourse, and allow your learned peers to question your sanity in frank and productive ways. Nothing teaches you to do better research than having your points eviscerated on the strength of your own apparent ignorance. Nothing teaches you to proof-read like being mercilessly teased over that one missing oxford comma.
In addition to the items below, you can find my other musings and items worth sharing on my LinkedIn Blog.
Recent Writing, Blogs and Other Scribblings
LinkedIn - Cot. 17, 2017
Why We Need To Disambiguate User Experience
LinkedIn - Feb. 8, 2017
Participant-Led Usability Testing
The Nerdery Blog - Mar. 14, 2016
Contrary to Popular Belief, User Experience is All About Users
LinkedIn - Mar. 11, 2016
Your UX is larger than your CX
LinkedIn - Feb. 13, 2016
The Realities of Good Leadership
LinkedIn - Jan. 30, 2016
Just in case you missed it... Something on the virtues of playing at work.
LinkedIn - Jan. 24, 2016
Evaluate & Improve Your Website, A Nerdery Worksheet
The Nerdery Blog - Oct. 22, 2015
What Your Users Want - The Value of a Research-Driven UX Design
Nerdery Ebook - Aug. 24, 2015
Nerdery Ebook - Jul. 22, 2015
How I Used a Wireframing Tool to Build a Website
The Nerdery Blog - Mar. 25, 2015
9 Signs Your Website is Past its Expiration Date
Nerdery Report - Mar. 20, 2015
The Nerdery Blog - Mar. 20, 2014
UX and QA, an Evaluative Partnership
The Nerdery Blog - Feb. 12, 2014
Where you can put your testing
The Nerdery Blog - Nov. 25, 2013
Who Put Usability in the Corner?
The Nerdery Blog - Nov. 18, 2013
Usability as a Valuable Part of a Nutritious UX Process
The Nerdery Blog - Nov. 7, 2013
The Nerdery Blog - Mar. 29, 2013
Stop ruminating, start inscribing. Let's get glyphical.
So what do I do all day, apart from wearing bow ties? I have a number of skills and talents that may be brought to bear upon any project or problem. Here is a brief list of the most important ones.
Collaboration
Cooperative Sketching and Design
Distributed Documentation
Whiteboarding and Public Recording
Workshops and Team Synthesis
Research
Analytics Review
Contextual Inquiry
Stakeholder Interviews
User Interviews
Testing and Evaluation
A/B and Multivariate Testing
Card-Sorting
Heuristic/Expert Review
Perception/Cognitive Testing
Remote and Qualitative Testing
Usability/Task Analysis
Information Architecture (IA)
Content and Data Models
Content Strategy
Persona Definition
Task/Screen/Work Flows
Site Maps and Taxonomies
Interaction Design (IxD)
Feature Documentation
Functional Annotation
Interactive Prototypes
Interfaces, Layouts and Mockups
Pattern Libraries
Process Maps and Storyboards
Style Guides and Design Documentation
Templates (HTML/CSS)
Use Cases and User Stories
Wireframes
Accessibility
WAI-ARIA, WCAG and Section 508
Design and Audit
Visual Design and Production
Animation
Art Direction
Art Production
Brand and Identity
Graphic Design
Illustration
Print and Collateral
Development Execution
CMS Themes/Customization
HTML, CSS, XHTML
JavaScript
ActionScript
Strategic Services
Consultancy
Design Thinking
Ecosystem Analysis
Experience Design
Process Evaluation and Improvement
Service Design
Vendor Management
Leadership
Authorship
Event Planning
Practice Improvement
Project Management
Public Speaking
Standards Definition and Maintenance
Strategic Initiatives
Team and Project Leadership
Like any craftsman I have a set of tools I commonly use. Added to each list below, I append "an inventive and suspicious mind". Which seems only fair because it's nearly impossible to stop myself from using it.
Meeting and Remoting
Adobe Connect
Google Hangouts
GoToMeeting
Join.me
WebEx
Collaborating and Sharing
AxShare
Basecamp
Google Docs
InVisionApp
Paper and Whiteboards
Presenting
Google Slides
Keynote
MS PowerPoint
Prototyping and Wireframing
Adobe Illustrator
Axure
Omnigraffle
Paper and Pencils
ProtoShare
Sketch
Visio
Researching and Testing
Custom tools and methods
Optimal Suite
Documenting Results
Google Docs
MS Office
Omnigraffle
Making and Producing Visuals
Adobe Illustrator
Adobe InDesign
Adobe Photoshop
Writing Code and Interactions
Adobe Dreamweaver
SVN
Testing Website Code
Adobe BrowserLab
IE Tester
FINS
W3C Validators
Structuring and Organizing
Drupal
Expression Engine
Joomla
SharePoint
Stellent
Managing Content
Drupal
Expression Engine
Joomla
SharePoint
Stellent
When the plans have been laid, research synthesized, designs drawn, reviewed, tested, iterated, finalized - you generally have some things to show for it. These are the sorts of things that pile up on my desk, and in my project folders (electronic and paper).
Winning the Work
RFP Responses
Proposals
Pitch and Capabilities Decks
Approach Documents
Planning the Project
Project Plans
Timelines
Resource/Task Allocation Grids
Resource/Task Tracking Grids
Managing Collaboration
Valve Grids
Standup Schedules
Review Schedules
Version Control Protocols
Recording the Research
Analytics Analyses
Competitive Analyses
Heuristic/Expert Reviews
Stakeholder Findings
User/Participant/Customer Findings
Persona Documentation
Key Insights/Findings Decks
Negotiating Phase and Scope
Use Case Documentation
Feature/Scope Grids
Phase Documentation
Statements of Work
Constructing Content
Content Audit Grids
Voice and Tone Documentation
Messaging Frameworks
Migration Plans
Governance Documentation
Visual Development
Mood Boards
Style Tiles
Style Guides
Brand Standards Documentation
Iterating on IA
System Architecture Documentation
Data/Interaction Exploded Models (DIEM)
Work/User/Task Flows
Navigation Maps (site maps)
Breaking Down Behaviors
Detailed Articulation Documents
Wireframes (static, annotated)
Prototypes (interactive, annotated)
Pattern Libraries
Checking the Work
Test Plans
Recruitment Screeners
Test Scripts
Test Capture Documents
Test Findings Grids
Recommendations Documents
It seems inevitable that no matter how hard one works to custom fit every engagement and every deliverable to the problem and the client at hand, people always want to see someone else's stuff. Of course one can't blame them. It would be nice to know that the story you're hearing has some proof to back it up.
The problem is that not every client is okay with having their custom solution paraded about. They even make you sign bits of paper. Most inconvenient. However, you can occasionally clean enough detail out, or get permission to share that same proof from someone else's pudding.
Other samples are available for viewing but cannot be transmitted or left behind. For that we'd have to meet and perhaps discuss your particular requirements. This includes items like:
Proposals and Statements of Work
Scope Documentation
Whiteboarding and Public Recording
Sketches and Concept Development
Completed Project Screens
Research Plans
Testing Plans
Test Findings
Project Plans
Findings Documents
Prototypes are not just pixel-perfect, proof-of-concept, interactive, on-screen affairs. They never were. A prototype is any representation of a thing that can help you communicate about, understand, or evaluate that thing - that isn't actually that thing yet. My website. My definition.
What this means is that a napkin sketch is as much a prototype as a complex UI rendered in tools like Protoshare or Axure. I subscribe to the idea that one shouldn't focus on fidelity except that it's appropriate to the task for which the prototype is being built.
Owing to those pesky NDAs, I won't be able to share or send out everything I do, but some things may be glimpsed in a de-identified format during a potential face-to-face meeting. The sorts of things I prototype include:
Complex Software Interfaces for Platform, Web and Mobile Applications
Content, Engagement, and Atomic Data Models
System and Information Architectures
Diagrammatic Models
Static Wireframes
Interactive Prototypes
Data-Based Prototypes
Visual work is where I began my design career. While it's no longer my focus I do still pursue smaller scale, personal, and pro-bono projects as donations to organizations and causes I support.
In my day-to-day work I use my skills for the clear visual communication of design direction, options, and alternate approaches to solve problems in strategy, interaction design, and getting entire teams on the same page across different disciplines and mindsets.
Again, other samples are available for viewing but can't be sent or left. NDAs, are so inconvenient.
Sketches and Storyboards
Illustration of Processes
Logos and Branding
Recreational Art
Visualized Data
I'm a problem solver. Business problems, strategy problems, communication problems, interaction problems, execution problems; I like problems. I especially like crisis-sized, hideously complex and seemingly insurmountable problems. I like to take them apart. I enjoy finding out if they are actually what people think they are. There's nothing like discovering and solving a problem that turned out to be very different than it was assumed to be. Particularly if it turns out to be cheaper to fix and have a more solution than expected.
So how do we do this? By unearthing the information needed to make informed decisions and take effective action. We do this by knowing how to find out what we need to know in order know what we need to know. Confused? That would be everyone. Put another way; we ensure that the information you are getting is actually the right information. Then double check that information - not only to make doubly sure it was right, but that it is being used correctly to get the best results.
I believe in a balanced practice and process. Investigate the problem and its environment. Articulate a designed solution based on that understanding in a manner that can be effectively communicated and tested. Evaluate it to ensure that it has the intended effect. If not... Iterate.
Tools and methods will continue to change, and there is no magic bullet. Design the project to fit the problem, the client, and the humans whom it will affect. Don't forget the humans. Forget the humans and I'll confiscate your "Experience Design" title.
Chess is strategic. Your designer should be too.
See my idea of a balanced process
I feel as though I should say something about the importance of experience. Of having been there and back again. But, if you're here looking at this, you likely don't need to be told. Conversely, if you're not, then you're also not reading this anyway.
Items are listed in reverse chronological order, titled by the names of the positions. You know how this works. If you have questions, just let me know.
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To see the details per Job Title, select items from the list at left.
Just here
User Experience Team Lead
The Nerdery | Bloomington, MN | Feb 2016 – Aug 2017
This position began as part of an experimental re-structuring of the UX department (see User Experience Designer, Senior User Experience Designer), beginning in February and then ratified in June of 2016.
In addition to the responsibilities of my previous roles I am now directly responsible for the guidance, mentorship, quality of work, and skill development of a team of six user experience professionals, including myself. I work strategically to match projects to skills within my team and across teams to ensure that our clients are well served and that our designers are engaged in projects that challenge and grow them as practitioners. I am also my teams first point of escalation for client and internal issues.
As a member of department leadership I act to set standards, and establish best practices within UX and across departments - leading by example as well as instruction and documentation. I am also responsible for participating in and guiding leadership decisions within UX regarding tools, resources, and personnel.
Team Manager
The Nerdery | Bloomington, MN | Aug 2017 – Present
With a move to mixed discipline teams I took on the role of Team Manager, overseeing a mixed group of designers, developers, and quality assurance professionals. Our intent is to build deeper team cohesion by working as a cohesive unit and managing our own portfolio of clients and projects.
Still a billable position, it requires a balance of service to client as well as service to talented Nerds. It's important to remember that a leadership role is a service role. Growing talent and skill and client-facing competency for the internal team is critical to providing an excellent service and consulting experience to our clients. We cannot serve clients without strong talent, and we cannot grow talent without a steady stream of client problems to solve.
The practice, project, and service requirements are similar to my previous Nerdery positions, but now I find myself touching more projects than ever. Frequently as the lead designer but also as a consultant, bringing specialized expertise to additional project teams. My consulting activity also reaches an increasing number of new and potential clients, representing The Nerdery's human-centered-design focus and the value we bring by aligning clients with the audiences they wish to serve, involve, and engage. Even educating and training our clients to self-serve over the longer term.
Senior User Experience Designer
The Nerdery | Bloomington, MN | Nov 2013 – Feb 2016
Extended beyond design development and execution (see User Experience Designer, below) into supporting others to do the same and develop thier craft.
Supported a wider array of colleagues as an active member of the estimation process and consultative project acquisition.
Crafted and executed internal initiatives to improve process, practice consistency and work quality.
Lead multiple concurrent large projects for long-term clients, deepening relationships and ensuring that customer service and satisfaction are always a priority.
Supervised and collaborated with junior designers to conduct research and testing activities, and execute project deliverables.
Collaborated with clients and developers to create high-value strategic and technological solutions to complex business problems.
Event Organizer
World Usability Day | University of Minnesota | 2013-2014
Collaborative brainstorming, planning, scheduling and arranging speakers and activities
User Experience Designer
The Nerdery | Bloomington, MN | Jan 2013 – Nov 2013
Developed innovative solutions for a multitude of platforms
Designed complex interfaces and interactions beyond simple brochure sites
Analyzed business and application requirements, prioritized and identified user tasks and goals
Developed a wide range of visual deliverables: key insights documentation, affinity diagrams, user personas, research plans and prototypes
Worked effectively within technical, creative, and budgetary constraints
Adapted to a wide range of project types and timeframes
Quickly and efficiently identified and prioritized requirements across multiple projects
Applied critical thinking and creativity while maintaining close attention to detail to every task and project
Continued to expand and refine my skillset through ongoing learning
Communicated clearly and concisely through both written and verbal means with internal teams and client audiences
User Exprience Analyst | Interaction Designer
Capella University | Minneapolis, MN | Mar 2012 – Jan 2013
Translating business objectives and end-user needs into design strategies.
Applying user-centered design principles to the creation of user interfaces and information architecture.
Creating innovative information display paradigms and navigation methods.
Coordinating, lead, and documenting results for usability studies on large sites
Working with broader Online Products and User Experience department to develop and implement cross-functional processes that improve customer satisfaction and create company-wide understanding of the impact of various initiatives.
Partnering with others to improve editorial, graphical, and content standards for the highest possible quality, navigational ease, consistency, and content architecture.
Conceptualizing and facilitating implementation of personalized site experiences and decision tools for learners, prospective learners, faculty, alumni, and staff.
Working with Product Management to recommend and implement visual solutions for the benefit of key support groups within the organization. Will also identify cross-project opportunities (similar features that require a holistic approach).
Partnering with designers and front-end developers on feasibility of solutions.
User Experience Consultant
The Creative Group | Minneapolis, MN | Feb 2011 – Jan 2013
Provided User Experience consulting for JT Mega (St. Louis Park, MN)
Designed and documented features, information architecture and user interactions for a consumer-facing online product-finder application with desktop, mobile and social media components
Produced multiple iterations of user flows and wireframes based on business requirements, existing technical specifications and user research
Flash Designer/Developer
Hudson IT | Minneapolis, MN | Feb 2011 – Jan 2013
Contracted for Benchmark Learning (Edina, MN)
Developed a professional resource application in Flash/ActionScript 3
Designed interfaces, interactions and graphic assets
Design Consultant
Self-Employed | Minneapolis, MN | Apr 2010 – Present
Designed branding and logo systems and documented standards
Created websites, identity systems, imprinted items, marketing pieces and collateral
Customized CMS applications and created HTML/CSS templates
Maintained and published online content
Worked to support small and non/not for profit clients
Senior Designer | Interface Specialist
AllRegs | Eagan, MN | Feb 2007 – Dec 2011
Set up and administered the company’s banner advertising service.
Created communications and collateral pieces for online and print.
Customized e-store to conform to brand standards.
Managed marketing content on multiple websites and online applications.
Created displays and associated materials for industry trade shows.
Maintained brand standards and enforcement.
Designed the identity program and public website.
Continued to support product development with UX and IA support as needed for new online products, features and applications.
Built wireframes based on business requirements
Built mockups based on approved wireframes and software requirements
Developed HTML/CSS templates for integration by the Product Development group
Acted as the voice of the user and an advocate of usability within the organization
User Interface Designer
AllRegs | Eagan, MN | Dec 2003 – Feb 2007
Acted as Business Analyst and liaison between the business and development department to distill requirements for new projects.
Defined User Experience (UX), Information architecture (IA), and Graphical User Interfaces (GUI) on new features and applications.
Designed and conducted user testing efforts including; Heuristic Review, Focus Groups, Card Sorting, Task Analysis and User Acceptance Testing
Built wireframes, defined screen flows and wrote use cases based on business requirements with input from user feedback
Built graphic assets and mockups based on approved wireframes and software requirements
Developed HTML/CSS templates for integration by the Product Development group and tested mockups with Task Analysis testing.
Acted as the voice of the user and an advocate of usability within the organization
Designed and led deployment and regression testing efforts for online application deployments.
Provided additional graphic design and print production support as needed.
Online/Print Design Contractor
Piper Jaffray | Minneapolis, MN | Jun 2003 – Dec 2007
Created, edited and updated print marketing pieces and forms as needed.
Assembled, compiled and digitally published a weekly online newsletter for the division.
Provided graphic/layout and design support to two teams within the division.
Managed content via a content management system (Stellent), including building CMS-based intranet pages that utilized query-based links.
Director of Design and Operations
First Scribe | St Louis Park, MN | Sep 2002 – Apr 2003
Consulted with clients acting as BA/IA to create web sites and online applications, as well as online promotion programs to support site traffic.
Supervised project team (creative and development), overall workflow and output quality.
Developed high-level HTML and Flash solutions for client projects, including the Lane Use Flash application created for the Minneapolis TMO, and deployed on the City of Minneapolis website.
Contract Consulting
Feb 2002 – Sep 2002
AllRegs | Eagan, MN | Jul 2002 – Sep 2002
Developed a new identity program.
Designed brand experience model, user experience model, defined information architecture and page-level content models, followed by graphical interface designs and templates for a website update.
DKY | Richfield, MN | Jul 2002
Provided HTML code cleanup and Flash authoring of navigation user interface to support client project already in progress.
Dexma | Edina, MN | Mar 2002 - Sep 2002
Performed competitive analysis of the existing demo website.
Developed a brand experience model and user experience model to refocus online priorities.
Reworked the information architecture to enhance user understanding and ease of use.
Constructed page-level content models, followed by graphical user interface designs.
Designed and developed promotional presentation in Flash.
Consulted with development group acting as BA/IA converting new feature requirements into wireframes and mockups for review.
Imaginet | Minneapolis, MN | Feb 2002 – May 2002
Created web sites (IA/UI) and interactive demos from concept to deployment.
Produced client support (training) documentation.
Assisted in strategic communications and user experience efforts
User Interface Designer | Usability Engineer
Definity Health | St. Louis Park, MN | Jul 2001 – Dec 2001
Led development of user interfaces for all web facings with a strong focus on user experience and human factors design.
Developed an improved information architecture strategy, redefining member views, to improve self-service and understanding of their care and costs with the aim of creating healthcare consumers.
Developed and implemented usability efforts to validate and improve new interface elements.
Senior Designer | Online Team Lead
iPares ltd. | Minneapolis, MN | Jun 1998 – Jul 2001
Designed information architecture, interfaces, layouts, functional behavior and information architecture for client websites.
Consulted with clients to assess needs, gather requirements and present work as Business Analyst/Project Lead.
Participated in cross-functional teams to shape processes, and assess ongoing needs while advocating the importance of user experience and visual communications issues.
Graphic Designer
Midwest Systems | Burnsville, MN | Mar 1998 – Jun 1998
Revised and updated user interfaces, content and graphics for the corporate website, and online product catalog.
Produced coordinated print communications and presentation materials.
Created a secondary B2B audience-specific website to support sales in other regions offering seminars to appropriate customers.
Media Production Specialist - Intermediate
Allina Health System | Minneapolis, MN | Oct 1996 – Mar 1998
Designed and produced information architecture, user interfaces and graphics for a number of websites including Allina HealthVillage and Medica.com.
Designed and produced print projects ranging from brochures and manuals to signs and displays with a focus on communications and healthcare.
Art Director
IONS | Plymouth, MN | Jun 1996 – Jan1997
Developed the identity package for a start-up multimedia networking company, including all print and online materials.
Built the company website from strategic concept, through IA and UI design through to final execution and production.
Handled all design and graphics for client projects including online projects, web user interfaces and websites, graphics and storyboards for commercials, and other video assets.
Multimedia/Web Designer
Digital Café | St. Paul, MN | Mar 1996 – Jun 1996
Designed and created interfaces, images and animations for websites, screen savers and other multimedia applications.
Designed promotional materials for Mystery Science Theater 3000 The Movie (Gramercy Pictures). This included a website (IA, UI, production), screen saver and promotional games for download.
Senior Graphic Designer
Artworks | Eden Prairie, MN | Jul 1995 – Feb 1996
Handled design of packaging and print advertising materials from concept through final production with an emphasis on the video, music and entertainment software industries.
Production Art Director
Fingerhut | Minnetonka, MN | May – Jul 1995 and May – Sep 1994
Designed and produced direct mail marketing materials and catalog wraps for the Customer Recognition department.
Created illustrations and logos as needed for various projects.
Graphic Designer
Color Advantage | Edina, MN | Feb – May 1995
Designed and produced point-of-purchase displays, product packaging and sales materials for manufacturing industry clients.
Graphics Lead
Printed Media Services | Golden Valley, MN | Sep 1994 – Feb 1995
Managed second shift production team, project flow and troubleshooting.
Designed systems to increase production efficiency and quality of finished products.
Retouched photos, paginated ant output documents to film, and handled Matchprint III and Dylux proofing.
What I've Been Doing With My Time
User Experience Team Lead
The Nerdery | Bloomington, MN | Feb 2013 – Present
Senior User Experience Designer
The Nerdery | Bloomington, MN | Nov 2013 – Feb 2016
Organizer
World Usability Day | University of Minnesota | Jul 2013 – Present
User Experience Designer
The Nerdery | Bloomington, MN | Jan 2013 – Nov 2013
UX Analyst | Interaction Designer
Capella University | Minneapolis, MN | Mar 2012 – Jan
User Experience Consultant
The Creative Group | Minneapolis, MN | Feb 2011 – Jan 2013
Flash Designer/Developer
Hudson IT | Minneapolis, MN | Feb 2011 – Jan 2013
Design Consultant
Self-Employed | Minneapolis, MN | Apr 2010 – Present
Senior Designer | Interface Specialist
AllRegs | Eagan, MN | Feb 2007 – Dec 2011
User Interface Designer
AllRegs | Eagan, MN | Dec 2003 – Feb 2007
Online/Print Design Contractor
Piper Jaffray | Minneapolis, MN | Jun 2003 – Dec 2007
Director of Design and Operations
First Scribe | St Louis Park, MN | Sep 2002 – Apr 2003
Contract Consulting
Feb 2002 – Sep 2002
AllRegs | Eagan, MN | Jul 2002 – Sep 2002
DKY | Richfield, MN | Jul 2002
Dexma | Edina, MN | Mar 2002 - Sep 2002
Imaginet | Minneapolis, MN | Feb 2002 – May 2002
User Interface Designer | Usability Engineer
Definity Health | St. Louis Park, MN | Jul 2001 – Dec 2001
Senior Designer | Online Team Lead
iPares ltd. | Minneapolis, MN | Jun 1998 – Jul 2001
Graphic Designer
Midwest Systems | Burnsville, MN | Mar 1998 – Jun 1998
Media Production Specialist - Intermediate
Allina Health System | Minneapolis, MN | Oct 1996 – Mar 1998
Art Director
IONS | Plymouth, MN | Jun 1996 – Jan1997
Multimedia/Web Designer
Digital Café | St. Paul, MN | Mar 1996 – Jun 1996
Senior Graphic Designer
Artworks | Eden Prairie, MN | Jul 1995 – Feb 1996
Production Art Director
Fingerhut | Minnetonka, MN | May – Jul 1995, May – Sep 1994
Graphic Designer
Color Advantage | Edina, MN | Feb – May 1995
Graphics Lead
Printed Media Services | Golden Valley, MN | Sep 1994 – Feb 1995
GRAPHIC DESIGN FOR PRINT AND SCREEN MEDIA
USER INTERFACE DESIGN FOR WEB & SOFTWARE
INFORMATION ARCHITECTURE & INTERACTION DESIGN
TEAM & PROJECT LEADERSHIP
USER/HUMAN CENTERED DESIGN
USER RESEARCH & USABILITY TESTING
EXPERIENCE AND ENGAGEMENT STRATEGY
2015
2010
2005
2000
1995
PERSONNELL & RESOURCE MANAGEMENT
Experience-O-Meter : Skills That Go Way Back
Ooo! Show me. SHOW ME!
Okay, you can put me away.
Team Manager
The Nerdery | Bloomington, MN | Aug 2017 – Present
User Experience Team Lead
The Nerdery | Bloomington, MN | Feb 2016 – Aug 2017
Senior User Experience Designer
The Nerdery | Bloomington, MN | Nov 2013 – Feb 2016
Organizer
World Usability Day | University of Minnesota | Jul 2013 – Present
User Experience Designer
The Nerdery | Bloomington, MN | Jan 2013 – Nov 2013
UX Analyst | Interaction Designer
Capella University | Minneapolis, MN | Mar 2012 – Jan
User Experience Consultant
The Creative Group | Minneapolis, MN | Feb 2011 – Jan 2013
Flash Designer/Developer
Hudson IT | Minneapolis, MN | Feb 2011 – Jan 2013
Design Consultant
Self-Employed | Minneapolis, MN | Apr 2010 – Present
Senior Designer | Interface Specialist
AllRegs | Eagan, MN | Feb 2007 – Dec 2011
User Interface Designer
AllRegs | Eagan, MN | Dec 2003 – Feb 2007
Online/Print Design Contractor
Piper Jaffray | Minneapolis, MN | Jun 2003 – Dec 2007
Director of Design and Operations
First Scribe | St Louis Park, MN | Sep 2002 – Apr 2003
Contract Consulting
Feb 2002 – Sep 2002
AllRegs | Eagan, MN | Jul 2002 – Sep 2002
DKY | Richfield, MN | Jul 2002
Dexma | Edina, MN | Mar 2002 - Sep 2002
Imaginet | Minneapolis, MN | Feb 2002 – May 2002
User Interface Designer | Usability Engineer
Definity Health | St. Louis Park, MN | Jul 2001 – Dec 2001
Senior Designer | Online Team Lead
iPares ltd. | Minneapolis, MN | Jun 1998 – Jul 2001
Graphic Designer
Midwest Systems | Burnsville, MN | Mar 1998 – Jun 1998
Media Production Specialist - Intermediate
Allina Health System | Minneapolis, MN | Oct 1996 – Mar 1998
Art Director
IONS | Plymouth, MN | Jun 1996 – Jan 1997
Multimedia/Web Designer
Digital Café | St. Paul, MN | Mar 1996 – Jun 1996
Senior Graphic Designer
Artworks | Eden Prairie, MN | Jul 1995 – Feb 1996
Production Art Director
Fingerhut | Minnetonka, MN | May – Jul 1995, May – Sep 1994
Graphic Designer
Color Advantage | Edina, MN | Feb – May 1995
Graphics Lead
Printed Media Services | Golden Valley, MN | Sep 1994 – Feb 1995
See a list of my former Clients and their Industries
Need some additional context?
There's something to be said for an education. More, perhaps, to be said about lifelong learning. I don't think we ever really stop. Some of us just begin to ignore the new data instead of trying to process, understand and grow from it. Others actively seek to learn. Looking for those opportunities to grow. Often they'll share what they've learned with others. Which can be annoying at times, but they mean well. I promise we do.
Understanding Accessibility
Simply Accessible/Target | Derek Featherstone | 2013
Online Training Courses and Webinars (2009-2013)
Creating an Effective Content Strategy for Your Website
Author/Instructor: Janine Warner
omnigraffle Professional 5 Essential Training
Author/Instructor: Jason Osder
Human Computer Interaction
Coursera (Stanford University):
Author/Instructor: Scott Klemmer
Certificate earned, Score: 91.9%
Webinar: Surprising A/B test results in website usability
Loop11/Unbounce
Basecamp Pro
37signals
Web Site Strategy and Planning
Author/Instructor: Jen Kramer
Web Site Planning and Wireframing: Hands-On Training
Author/Instructor: Laurie Burruss
Photoshop CS3 Seminar
Adobe/Kelby Training | 2008
Beyond Usability
Adaptive Path | 2005
Complete ASP.Net
Intertech | 2004
Advanced Macromedia Flash
Allen Interactions | 2000
Photoshop Seminar
Adobe | 1997
Computer Graphic Design
School of Communication Arts | Diploma | 1994
Art History and History
University of Minnesota | Bachelor of Arts | 1992
Things I've Learned
We could, all of us, still stand to learn a thing or two.
Sometimes we are better known, better valued and better remembered by our working relationships than our actual work. Projects come and go, and what really persists is often how those projects passed by. Were they characterized by smooth sailing and success or fraught with all manner of drama and peril? It's not the deals, deadlines, and deliverables. It's what, and more importantly how things were done.
I've had the privilege to work with some seriously talented people. People whom I would and do recommend. Earning and retaining the trust and confidence of clients and colleagues is vital to anyone in a design profession.
The Nerdery
User Experience Team Lead (Jun 2016 – Aug 2017)
Brian Rowe, User Experience Manager at The Nerdery
Worked in the same group with Christopher at The Nerdery
“Christopher defines what it is to be a dedicated advocate for the Human part of the human->system equation. His tireless efforts to evolve and outwardly share + mentor others on research methods brings true value to any team. Christopher’s skills cover a wide range of experience design practices—discovery to IA,
project planning & estimation to prototyping & evaluation.
When I managed this large team of incredibly talented designers, Christopher proved an excellent collaborative partner—planning together to support a team member’s career arc, to help navigate conflict, or to build shared perspective on an individual’s performance. Doing this required an appetite for the longer view of leadership, one Christopher appreciated and indeed exhibited for those he mentored.
I’m thankful to have learned much about participant-led research methods from Christopher, who greatly expanded my sensing toolkit overall and added more clarity to how I’d communicate its value outwardly. I relished the opportunities to reflect upon these (and many other) approaches with him.
October 12, 2017
The Nerdery
Senior User Experience Designer (Nov 2013 – Jun 2016)
Matt Jonas, Developer III at The Nerdery
Worked directly with Christopher at The Nerdery
“Christopher is an extremely articulate and thorough designer. He works hard to understand not only the relevant domain knowledge, but the users of the systems he designs. Moreover, he is a team player and takes suggestions very seriously. He is an excellent asset in any team."
August 22, 2014
Capella University
UX Analyst / Interaction Designer (Mar 2012 – Jan 2013)
Disability Services Department, Capella University
Awarded Christopher the 2012 Disability Services Access Ally Award
“Christopher has gone above and beyond with his time and creativity to create the Learning Options Assessment in collaboration with Disability Services and the Learning Assistance Center.
His professionalism and personal experience was a wonderful addition in the creation of a tool that will benefit not only Disability Services Learners, but Capella learners as a whole.
Congratulations, Christopher! Thank you for everything you've done this year!”
December 31, 2012
Logan Johnson, Sr. Project Manager and Team Lead, Capella Univ.
Worked directly with Christopher at Capella University
“Christopher is thorough, creative, forward-thinking, congenial, and effective as a user experience analyst. I can easily trust Christopher to take leadership on significant portions of my projects and achieve great results.”
December 13, 2012
Steve Scofield, Mgr. of Online User Experience (OPUX), Capella Univ.
Managed Christopher at Capella University
“Christopher has worked on my team (the Online User Experience team) as a user experience analyst (UXA) for the past year. There are five other UXAs on the team, and the UX discipline is well established at Capella University. In other words; in my 15+ years in the UX space, I know how to spot someone who knows UX vs. someone who talks as if they know it. Christopher knows his stuff.
As a consultant on my team, Christopher has worked on a variety of projects, both large and small. In some cases he has enhanced an existing system based on achieving certain business goals; in others, he has created an intuitive system from scratch based on complex business requirements. In his role he is the point person for UX, meaning he interacts with clients on a regular basis. He whiteboards potential solutions, creates process flows, sitemaps, wireframes, and turns those into clickable prototypes. We also have a usability lab at Capella, where Christopher performs 1:1 usability evaluations on a regular basis to gather user feedback.
Christopher has consistently performed above what I consider "acceptable" standards - he goes above and beyond what I expect of him and I've heard many compliments from project stakeholders about his work. He will be a valuable part of any UX team, and he has my enthusiastic recommendation.”
December 7, 2012
AllRegs
Senior Designer / Interface specialist (Feb 2007 – Dec 2011)
Krista Sabol, Vice President, Marketing and Communications, AllRegs
Managed Christopher at AllRegs
“Christopher is consistently pleasant, dedicated to excellence and eager to take on a challenge. During his tenure with AllRegs, Christopher’s creative style and graphic design skills culminated into countless web sites, web pages, banner ads, HTML emails, flyers, brochures and other print and online collateral for more than 20 different product lines. He was also responsible for maintaining multiple websites and user interfaces.
In addition to his many responsibilities, Christopher created our annual product catalog, as well as our identity collateral. Further, he designed visual prototypes for online products and interfaces and created supporting assets. In addition to working on internal project deployments, he worked with external vendors and partners to deploy both print and online advertising collateral.
Christopher excels at multi-tasking and switching gears as necessary to meet the needs of the business. He has a unique blend of creative and technical skills that have served him well. He can work independently and is willing to work on any project that is assigned to him. I highly recommend Christopher for employment.”
January 10, 2012
Michelle Littlefield, Marketing and Communications Specialist, AllRegs
Worked directly with Christopher at AllRegs
“I had the pleasure of working alongside Christopher in the AllRegs Marketing Department from 2009 to 2011. Christopher is an exemplary team-player, who can always be counted on to help get the job done. Often times, Christopher was my go-to person to assist with complicated code and design questions. He was always able to offer a helping hand or a solution. Be it marketing design, content management or code, I consider Christopher an expert in his field. Christopher is professional, thorough, dedicated and a wonderful asset to any marketing team.”
December 30, 2011
Dan Thoms, Executive Vice President, Chief Strategy Officer, AllRegs
Managed Christopher at AllRegs
“Christopher worked for our company for many years. He has been a senior design and interface specialist. He did a great job in this role.
Over the past years Christopher has been responsible for the development of graphics on various corporate websites, created our company catalog, developed print advertisements, banner ads, and various other marketing and advertising graphic pieces. All of these advertising pieces have been done well and used exceptional graphic development skills.
Christopher is a pleasant person to work with and has been diligent in his efforts. He often worked long days and hours to complete projects. Christopher would be a welcome addition to any company graphics team.”
December 30, 2011
Barbara Willard, Senior Designer/Interface Specialist, AllRegs
Worked directly with Christopher at AllRegs
“Christopher is a joy to work with and a professional on every level. He has a wonderful blend of creative and technical skills and is always ready to produce innovative and effective designs with tight deadlines. He constantly masters his design and software skills and it shows in his work. Christopher has strong web and coding knowledge and many times he brought our team up to speed with current technology trends and resolutions.”
December 19, 2011
Glenn Ford, Owner, AllRegs
Managed Christopher indirectly at AllRegs
“Creative, methodical, positive, flexible, thorough, efficient, and reliable are just a few words I would use to describe Christopher Stephan and his work. He came to me through an enthusiastic recommendation and now after eight years I have the privilege of providing the same.”
December 15, 2011
AllRegs
User Interface Designer (Dec 2003 – Feb 2007)
Doug Smalley, Sr. Consultant & VP, Eleven Twenty Consulting
Managed Christopher at AllRegs
“I worked with Christopher for several years in various capacities. We collaborated on the design and development of several web sites ranging from "commercial signage" sites to complex SAAS applications.
He is an extremely intelligent and hard working and creative professional and is a strong advocate for the end user. He plays well with others including QA pros, the most curmudgeonly of developers, and even sales and marketing folks.
He is a terrific communicator and is highly professional interpersonally. I'd welcome the opportunity to work with him again!”
January 20, 2012
iPares / Dillon New Media / Dx Studio (1998-2001)
Shannon Kressin, Freelance Graphic Designer
Worked indirectly for Christopher at iPares / Dillon New Media
“I miss the days I shared an office with Christopher. He's a great source of knowledge and skill in the digital world, and a joy to team up with. He's a loyal friend and colleague, one that I'd jump for the opportunity to work with again. The combination of his intellect, technical abilities, and big heart are a must-have on any project.”
December 29, 2011
Jackie Menne, Founder / Director of Empathy, Joule
Managed Christopher at Dillon New Media / Dx Studio
“Christopher always understood the importance of “why” in form as well as function. His designs were strategic, his execution creative. A wonderful blend of objective passion that clients loved. Good was never an option — better always became best no matter the deadline. It was truly my pleasure working with Christopher at Dx, later iPares.”
December 22, 2011
Chris Barrington Davis, Project Manager, Brain Traffic
Worked with Christopher at Dillon New Media / Dx Studio
“Christopher possesses a blend of visual and technical skills that ensures his work meets both the client’s and the developer’s standards. His diligence and thoughtful demeanor make him a pleasure to work with.”
December 20, 2011
Mark Tensen, Creative Director, DKS Systems
Worked directly with Christopher at iPares / Dillon New Media / Dx Studio
“Christopher is a true student of his craft. A quiet thinker, he is always working to ensure that neither usability or design causes the other to suffer. Always learning and evolving to be on the leading edge, but ensuring client work follows best practices.”
December 19, 2011
Ben Johnson, Software Architect, Merrill Corporation
Worked with Christopher at iPares
“Christopher is a top-flight graphic and UX designer, with an unwavering eye to detail. He focuses on each media type for its strengths, while also accommodating its weaknesses and constraints, putting a round peg in a round hole, so to speak. As a programmer tasked with implementing his website designs, I appreciated how they came pre-fit for HTML and web patterns, not trying to force a pretty photoshop picture into the wrong form factor.
Anyone looking to differentiate their product with refined design and user experience should not pass on the chance to add Christopher to their team.”
December 17, 2011
Lon Bencini, Chief Marketing Officer, MinuteBids, Inc.
Managed Christopher at iPares
“Christopher and I worked together at iPares and for several years after I left there. His understanding of how to translate marketing direction into break through design was much appreciated by our national client base. I have engaged Christopher many times through the years for his insights, his online knowledge base, his attention to detail, and his ability to merge new and existing technologies with exciting design work. His work has always been greatly appreciated by my clients and business partners. I will continue to utilize his abilities moving forward and highly recommend him.”
December 15, 2011
Phil Hoeschen, Interactive Art Director, Risdall Marketing Group
Worked directly with Christopher at iPares / Dillon New Media / Dx Studio
“The definition of ‘Attention to Detail’ should have Christopher as a reference to the meaning. From his design philosophy to the execution of the final product, Christopher will have every angle, feature, every aspect of the task at hand covered. With focus and purpose, Christopher works efficiently with others to create what they are committed to producing.”
December 15, 2011
John Sanborn, Sr. Applications Developer, Met. Council (Twin Cities)
Worked directly with Christopher at iPares
“Christopher is a talented professional and pleasure to work with at iPares.”
December 14, 2011
Tim Dillon, SVP - Account Supervisor, Risdall Marketing Group
Hired Christopher as a Graphic/Web Designer at Dx Studio in 1998
“I was fortunate to have Christopher work with our team on print and web design and production projects at DX Studios, Dillon New Media and iPares over a 3 or 4 year period. Christopher always had genuine interest in our clients work which was much appreciated. He was always punctual dedicated and fun to work with. It's my pleasure to recommend Christopher as a potential team member.”
Top qualities: Personable, On Time, High Integrity
December 14, 2011
Recommendations
I do enjoy having someone's opinion in black and white.
Linked In does an excellent job of making giving and receiving positive feedback fun, engaging, and above all, easy. This allows professionals to do that thing so few of us go out of our way to do, provide positive feedback.
You can find all of mine including full endorsement details on my profile. However, here is a top-level summary:
Most Endorsed Skills
User Experience
User Interface Design
Information Architecture
Interaction Design
Usability
User-centered design
Web Design
User Research
Usability Testing
User Interface
Wireframes
Accessibility
Team Leadership
Thought Leadership
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Last updated Oct. 2016
It's uncomfortable when they sign your head though.
At The Nerdery we sometimes give our fellow team members very public thanks when they go above and beyond. I've had a few of them. And I thought that sharing the ones I have received here might speak to how I serve my teammates and clients both.
"What an amazing group of guys. I feel like a newb in the presence of you all! You guys made [ClientName] a success and for that I'm eternally grateful. Hats off to all of you!"
Matt Jonas - Nov. 7, 2014
"[ClientName] TEAM - You guys are so damned awesome! Daily, you leave me dumbfounded and impressed with how freakin' smart you all are and gratefully leave me constantly feeling like the dumbest guy in the room - which is absolutely a good thing! Thank you so much for doing such an amazing job on the [ClientName] project, specifically putting in the long hours and dedication to wrap up System Sizing, Cycle 1 QA, Gearboxes, planning for Cycle 2 and the elegant graphing application! As I leave you now for a while, I know that I am leaving this project in the best development and UX hands I could hope for. You are a supremely professional, jaw-droppingly creative, and ingenious world class team. Thank you all and I look forward to working with you again soon!"
Jared Schmidt - Oct. 2, 2014
"Thank you Christopher, Jonathan, and Paul for your amazing work on the [ClientName] pitch! You guys rock and looking forward to working with you more on this opportunity.
Best, Jake"
Jake Trippel - Sep. 23, 2014
"A long overdue shout to Team [ClientName]. The algebra on this one has been tricky at times, and this team has handled it with style and grace. Christopher and Claire have repeatedly demonstrated the value of our UX process, and have been patient and consultative throughout. They both have really stepped up to fill in the gaps and come to the aid of our agency partner when they have struggled. Tara is an expert communicator and is balancing the interests of more than 4 parties at times. She also brings humor and gusto with her to every meeting. Rick: I appreciate your looking out for our long-term needs, and your collaboration & mentorship on a reverse staff augmentation! Keep it up, and thank you!!"
Seth Rompelman - June. 9, 2014
"This week, [ClientName] began their foray into content insertion for their new website. There was much trepidation and worry last week: How complicated will it be? As we load content, will the content owners find missing elements that were expected to be there? Will the bosswoman like it? I'm happy to report that I just got off the phone with Chelsea and she says that there is a general air of CRAZY ELATION around the office. She couldn't contain it! There's an energy and buzz of excitement. People are dragging others over to their computer to show them the great new feature they just found. My favorite quote from Chelsea was that there have literally been SQUEALS OF GLEE about the new website. Once again, Team, a fantastic job! I LOVE when clients are so happy that they call me up to tell me about it. Serious kudos to all!"
Clare Gardner - April. 30, 2014
"To my fellow Dots: A huge shout out to all of you for being the most passionate, intelligent, and supportive team that I have ever had the pleasure to work with. From answering questions about how to best complete a task in Omnigraffle or Axure to providing insightful knowledge and feedback that will benefit me throughout my career, I can't express enough how much I appreciate all of you guys and our interesting (and sometimes bizarre) conversations. Thank you."
Claire Bailey - Feb. 7, 2014
"All y'all pulled together to get us an estimate for [ClientName]. This was a beast but we all kept moving toward something that I have a good feeling the client will like. It's just the beginning, but great work getting us to this point."
Wyn Douglas - Jan. 23, 2014
"I want to give a shout out to all the developers and designers that really went above and beyond on the [ClientName] Trade Show App estimate. With a large feature list and a few changes in budget, we had several back and forth conversations on resourcing, prioritization, and feasibility. I've learned so much through out this process and with everyone's volunteered availability, it made for a 100% positive experience. "
Chelsea Ihle - Nov. 19, 2013
"Thank you for all your guidance in creating the usability test plan for [ClientName] and for taking time out of your busy week to meet with me!! I appreciate it so much, and I learned an incredible amount from working with you."
Heather Wydeven - Nov. 18, 2013
"Shout out to my [ClientName] homies for being so unbelievably awesome!"
Hind Abu-Amr - Sep. 18, 2013
"Thank you for first offering your bowtie and then being a co-president and stepping in to help me with my photo project! You are superb! "
Alyssa Fuller - Aug. 8, 2013
"Awesome presentation to [ClientName] in a WICKED HOT conference room for TWO hours! We managed to turn a really frustrating project into a perfectly happy gaggle of clients !! Great work Dots !!!"
Laura Heurung - Apr. 29, 2013
"Just wanted to thank you again for your great work with [ClientName] - we wouldn't be where we are without you!"
Nobu Matsuda - Apr. 12, 2013
"Guys - thank you so much for pulling together and getting us prepped for the feature review call with St. Jude's. This hasn't been an easy one to wrangle and now we're in a better place because of you guys! "
Nobu Matsuda - Mar. 20, 2013
Hear ye, hear ye! Or something of that nature.
"I think Leah said it best earlier: "Now I know how our clients feel when they come in for a workshop with UX!" Seriously, we all couldn't be more excited for the work that you're doing on Nerdery U! I really feel like we're building something special here!"
Patrick Fuentes - Nov. 3, 2015
"thank you guys. You helped us have our annual costume contest. Couldn't have done it without you that's for sure. You rock!"
Jayne Runyon - Oct. 30, 2015
"Super thanks to all of you for making this the "greatest, most unseen" Core Values Week video project happen! I learned furthermore about collaboration and also having each of your time and willing to volunteer made this project special. Especially to Mark Seemann, who not only wrote the script, but had his hands in all aspects of Core Values Week, thank you sir, we've couldn't of ask of a better culture captain. "
Mike Ross - Oct. 29, 2015
"Thank you for diving in on the sales call on Tuesday - you certainly went above and beyond and the AO team really appreciates it!"
Curtis Smith - Oct. 28, 2015
"I cannot even begin to thank you all enough for the support and feedback you gave me while I was working on the [ClientName] UX roadmap (my first roadmap!). You guys are awesome and I'm grateful to be part of this amazing team!"
Shana West - Oct. 26, 2015
"Thank you so much for working with me on the latest marketing content. You were a tremendous help, and really great to work with. Thank you!"
Danielle Bystrom - Oct. 23, 2015
"The feedback you guys gave during the Consult a UXer lunch sessions was INVALUABLE. I owe you all a ton of credit for having a very happy client!"
Micheal Start - Oct. 2, 2015
"Great work on the presentation to [ClientName]! And extra, extra kudos to Chris for keeping us on task and making it all happen. I'll let you know once I hear anything regarding next steps. Thanks again!"
Kathy Swanson - Aug. 4, 2015
"Megan and Christopher - Thank you both so much for leading this User Research effort today! I'm am always terribly impressed with both of your intelligence and ability to draw out and understand a relevant signal in a sea of noise. Your contributions to the project and client are truly invaluable! On a related note - I also want to thank you for allowing me to take a back seat in these interviews. It's helpful for me to be present, but at the same time -- to be frank -- I just appreciated the time to get some other things done. So thank you both!"
Jared Schmidt - Jun. 9, 2015
"Thanks so much for your help today in turning around an estimate in only about 6 hours. I really appreciate your willingness to crank this one out while still providing a thoughtful analysis of the project goals and tasks."
Chris Shores - Jun. 1, 2015
"Thank you so much for jumping on the last-minute request to review an RFP and help me turn around questions. We were given a very tight timeline but we pulled it off! Your assistance was a huge help and got us off on the right foot for estimation."
Chris Shores - May 11, 2015
"Thanks so much for all your help putting together and presenting for the [Clientname]Bottlecap! I really appreciate it. It was fun to have the team together :) You guys are the best!"
Geri Huibregtse - Feb. 26, 2015
"Thank you for your help in a most excellent estimate review with [Clientname] this morning! "
Sean Latterner - Feb. 5, 2015
"Just had a really heartwarming call with [StakeholderName] at [ClientName]. While we aren't done quite yet, he shared how happy he is with the deployment, listed all of you by name and asked me to share his gratitude with you. Feedback thus far from franchisees and stakeholders has been overwhelmingly positive. This project was a challenging one, in so many ways. Together we have more than 5,000 hours into it. It is testament to what dedicated Nerds can accomplish together. I am much obliged, thank you for the support and positivity and would be thrilled to work with any of you again. "
Seth Rompelman - Jan. 23, 2015
"You've both been extraordinarily flexible and helpful as we try to turn this [ClientName]opportunity into a big sale -- both of your inputs on the UX phases of the proposal have been extraordinarily helpful in improving our product, and I think we have a great shot at getting a nice, big chunk of work from this one. Thank you both!"
Joseph Bodell - Jan. 22, 2015
"HUGE shout out to our UX and SIS team to make the dream I'd had for the Team builder to life! This tool will be INCREDIBLY useful for Resourcery and DTL teams as it evolves to help us manage the flow of staffing as our number of projects and developers continues to grow!"
John Krenz - Jan. 22, 2015
"Thanks for jumping in last minute to be a trainer. I really appreciate the help and flexibility especially since I totally forgot about it until 2 days before! You rock."
Emily Schmittler - Jan. 7, 2015
"Many thank yous for your help with the [ClientName] RFP and all of their questions!!!!!"
Kristen Schell - Dec. 12, 2014
"Many thank yous for your help with the [ClientName] RFP and all of their questions!!!!!"
Kristen Schell - Dec. 12, 2014
"Thanks for your continued involvement and commitment through the development process!"
Geri Huibergtse - Feb. 14, 2014
"The whole team has been very helpful to the apprentices, but you have gone out of your way to mentor Claire in a very active way. Thank you so very much!"
Fred Beecher - Jun.19, 2013
"Thanks so much to the [ClientName] team of Andrew G., Christopher S., and Jonathan D. You guys cease to amaze me in every client call, piece of documentation, flow, inventory, spread sheet management, resourcing, support, humor and the list goes on. You guys are awesome! Thanks for all your hard work!"
Geri Hiubregtse - May 31, 2013
"To echo what Sonja said last week, the workshop for this project went extremely smoothly and provided us with really important insight. On top of that, everyone involved in this project so far has been working their butt off and providing incredible progress. Thank you all for your collaboration and kick-assness!"
Amir Krone - Dec. 10, 2015
"Christopher - Really great job leading the client workshop the past few days and keeping everything on track. I think that we made some great progress and that everything is becoming much clearer now. Nice work!"
Sonja Rostad - Dec. 4, 2015
"Thanks to Adam, Mark, Christopher, Josh, Justin, Jon and Eldon for writing our ten most-read blog posts of 2015. Looking forward to having you all contribute again this year. http://blog.nerdery.com/2016/01/top-10-blog-posts-of-2015/"
Emily Rinde - Jan. 6, 2016
"I've been so impressed every time I've popped into the [ClientName] Base Camp and peeked at the updates for what you're designing. You have taken a bit of a pipedream littered with uncertainty and helped create a viable product for our client. Bravo."
Christopher Matthew Jensen - Jan. 29, 2016
"The Device Requisition Process document you've created is very nice! It's such a good example of how thoughtful and organized you always are! It's a pleasure working with you on this & I'm confident that you'll have what you need."
Bob Amaden - Feb. 16, 2016`
"Amy and Christopher!
HUGE thanks to the two of you for allowing me to sit-in on the [ClientName] UX Strategy workshop.
Though I was in and out for other meetings, it was very insightful to see not only the UX process in motion, but seeing the relationship that The Nerdery builds with its clients."
Samuel Nelson - May 5, 2016
"Thank you for all of the wisdom and expertise you've brought to [Client Name]. I didn't know we had a gap until you showed up and showed us how things should be done. It is much appreciated."
Adam DeMarie - Jun. 8, 2016
"Thanks for being such an awesome (and well dressed) team lead. Your guidance throughout my first month here is much appreciated. You've been a great advocate for me and you'll go to any length to find an answer to my question. Thank you!"
Natalie Yee - Jun. 24, 2016
"Congratulations to everyone on the [Client Name] team, both pre-sale and production. Before it became a project, this opportunity went in many different directions, but at the end of a long sales process, we arrived to a solution that fit the needs and budget of the client. We were diligent in finding alternatives without compromising value. At the start line of production, there remained a lot of anxiety within our main client stakeholders. Although the production journey, from our perspective, seemed filled with obstacles, we moved forward with unwavering confidence and worked collaboratively with our clients to get the job done. Some quotes from a recent client call. “The [Nerdery] team really heard what we were saying and was able to execute. You were very solutions oriented and filled in our gaps." In the truest sense we acted as experts and partners. Amy, Vince, Deacon, Thomas, Paul, Christopher—congrats again and an incredible job well done."
RJ Marquez - Sep. 19, 2016
"Thank you ALL for stepping in for me and sharing what you all felt about a certain core value. I am very thankful that each of you took time out of your schedules to get in front of the camera, and most importantly share your soul to the company. Much love to each of you. "
Mike Ross - Oct. 28, 2016
"You guys all killed it on the Nestle presentation yesterday. Great work all around!"
Christopher Matthew Jensen - Dec. 8, 2016
"Claire, Christopher, Mary, Shana, John: All of you have provided essential mentorship and support in many different ways. I appreciate your willingness to support me through different challenges. I still feel like the new kid on this block. Thanks for making me feel welcome. You have already made me a better designer! "
Rich Harrison - Jan. 12, 2017
"Thank you for the many things you do for me, our team, and for The Nerdery as a whole. I appreciate the team collaborating on the new [Client Name] results-based case study. This helps our Sales and Marketing teams share more stories of impact with our future clients. The IA critique for [other Client Name] was also very helpful. The smallest of details will have a great impact on their site performance and business. I also value your help with joining me on internal initiatives like the discussions on SEO, sales, promoting our nerd culture, and creating an improved estimation template so that it’s more effective and efficient to use. I also need to do a better job at communicating how much I value your support and your ongoing contributions to the team. You really are helping make The Nerdery the best place for nerds to work. Thank you! "
Corey Stern - Mar. 10, 2017
"Thanks so much for squeezing me into the lunch hour during your already packed day to help me with an estimation. I really appreciate the insight and things to consider when putting numbers together. "
Sonja Rostad - Mar. 17, 2017
"This is a long overdue shoutout and doesn't do enough to express my appreciation of Christopher's mentorship and support over the past 4 years. From my first days as an Apprentice to today, I've been fortunate to work with him on several projects and through all of these he has been both a dedicated teacher and guide allowing me to make decisions and determine my own path. When my confidence is lacking, he sets me straight. Thank you for all of this, Christopher! "
Claire Bailey - Mar. 28, 2017
"A BIG Shout Out to Matt Holmes and the entire [Client Name] Team for framing up and closing a $500K extension. This is client to watch. This team entered into the relationship under an initial consulting engagement and have proven our value to extend deeper and wider in a big way. Congratulations to you all. Your great work is much appreciated and deserves attention! "
Tony Biel - Jun. 2, 2017
"Super thanks for helping Casey and I produce this unique video project! You all took your time out of this emotional week and I really appreciate that kind of co-presidency."
Mike Ross - Jun. 9, 2017
"Thank you for always going above and beyond your team lead duties to answer all my questions, provide unwavering support, and help me succeed in any way you can. Outside of the support you provide me with, I admire the way you ask the tough questions and make your voice and perspective heard."
Natalie Yee - Jul. 18, 2017
"Thank you for the continued mentorship and support despite being in different offices, verticals, and teams."
Natalie Yee - Oct. 17, 2017
Mentorship
Authorship
It is the responsibility of the experienced to support understanding, share knowledge, and accelerate the development of new talent.
If you have an insight, an approach, a way to help others stop wasting time and effort or to introduce clarity into the murk - you should write it down.
Speaking
Sometimes I'm asked to speak. Sometimes they also have to tell me to shut up.
I get a bit carried away sometimes.
It is the responsibility of the experienced to support understanding, share knowledge, and accelerate the development of new talent.
If you have an insight, an approach, a way to help others stop wasting time and effort or to introduce clarity into the murk - you should write it down.
Sometimes I'm asked to speak. Sometimes they also have to tell me to shut up.
I get a bit carried away sometimes.
What I Can Do
How I Do It
The Artifacts
Techniques, methodologies, skills, tools, and all of the tricks one accumulates to get results.
There may eventually be an app for that.
Some specific examples of what my work has produced. Tools that have had a life and purpose beyond the project or problem in which they were originally forged.
Well one could do anything...
But more specifically, here are some things I've done before that I could do again. Perhaps when I do them again it can be for you.
Techniques, methodologies, skills, tools, and all of the tricks one accumulates to get results.
There may even be an app for that.
Some specific examples of what my work has produced. Tools that have had a life and purpose beyond the project or problem in which they were originally forged.
Well one could do anything...
But more specifically, here are some things I've done before that I could do again. Perhaps when I do them again it can be for you.
Documentation
Prototypes
Visual Work
Design thoughts and solutions need expression. To be externalized so that they may be evaluated, judged, and above all...so they can be tested.
On occasion I do visual work. It's not my focus.
I'm better suited to evaluating how well visual treatments align with strategy. That said, here are some pictures.
How I record and share what I've learned so that I, and others, can refer back to it after we've become distracted by new technologies and the compulsory cat-gifs.
Solutions need expression. To be externalized so that they may be evaluated, judged, and above all...so they can be tested.
On occasion I do visual work. It's not my focus and I'm better suited to evaluating how well visual treatments join with strategy. That said, here are some pictures.
How I record and share what I've learned so that myself and others can refer back to it after we've become distracted by new technologies and cat gifs.
Approach
Experience
Training
What I have to show for 20 years of work in design. The who, the where and the for how long.
It's details time.
If you've stopped learning, you may be dead. Also sometimes it can be important and helpful to learn from experts and specialists. Or so I'm told by experts and specialists.
How do I start? What's important? Is there a structure and cascade to what I do? Can there be a rationale and method to my madness?
What I have to show for 20 years of work in design. The who, the where and the for how long.
It's details time.
If you've stopped learning, you may be dead. Also sometimes it can be important and helpful to learn from experts and specialists. Or so I'm told by experts and specialists.
How do I start? What's important?
Is there a structure and cascade to what I do? Can there be a rationale and method to my madness?
Recommendations
Endorsements
Shout Outs
Although less verbose than a recommendation, an endorsement is a stamp of approval to me. It says "I have seen you do this, and do it well".
Sometimes general, sometimes specific, a shout out is recognition, gratitude and props for a job well done or help in a tight corner.
It's a great honor to gain the confidence and trust of peers, colleagues and customers.
Even better when they write it down.
Although less verbose than a recommendation, an endorsement is a stamp of approval to me. It says "I have seen you do this, and do it well".
Sometimes general, sometimes specific, a shout out is recognition, gratitude and props for a job well done or help in a tight corner.
It's a great honor to gain the confidence and trust of peers, colleagues and customers.
Even better when they write it down.
CHRISTOPHER STEPHAN
To me, Experience Design isn't just a buzzword or an alternate approach to design thought.
It's how we introduce strategy, human-centrism, and science to the design process.
It's how we bridge gaps between human, business, and technological processes to achieve outcomes.
It's how we find direction, alignment, relevance, and the path to success.
Humans are where our work begins and ends. Cognition, comprehension, needs, wants, attractions and aversions must all be accounted for to solve what are all ultimately human problems.
Still interested? Choose a category below.
Measuring The Uncarved Block... Read your Tao of Pooh
Is leadership about setting an example or putting on a big show? Is it about fiat and setting unquestionable direction?
Or, does leadership invite and empower new exploration? Serving and supporting talent, and its growth. Lighting new fires with passion, vision, and the hunger to improve?
Capability is an optimistic word. It bespeaks potential, and accomplishments teetering on the brink of manifestation.
True capability rests on predictable surety, and a history of results - not just the promise of success.
Eventually the talk has to stop and you want to see something. Not the same old thing. A new strange wonderful thing.
Then, you generally want to be reassured that this thing makes sense to a sane person.
In order to properly visualize a trajectory, it's as important to know not only where someone is headed, but where they've been.
This may give you an idea where I'm coming from... and why I've set my course in this direction.
It would be a bit presumptuous to expect you to accept all of this based on my self-serving say-so. Confidence is fine. A reference is better.
Here is some of the feedback I've received. I hope you find it useful and relevatory.
Home
Leadership
Capabilities
Evidence
History
Feedback
(c) 2017, Christopher Stephan |
Even facial tissue has a user interface... Presuming the manufacturer doesn't blow it.
The unexamined application should not be launched. Nor the unexamined professional, engaged.
This website has been brought to you by the delicious taste of homemade pie.
Investigate, Articulate, Evaluate... Iterate. This is the burning core of a healthy and balanced UX process.
I refuse to make any logo that burns, flashes or spins. OSHA would not approve.
Design, used properly, is a reality-altering practice.
Pushing pixels is fine work if you can get it.
Firmitas, utilitas, venustas. Vitruvius may be the grandfather of UX.
Always respect your client enough to tell them when they're making a mistake.
I speak sesquipedalian, and several other really big words.
I'm not here to hand you answers. I'm here to ask the right questions.
If required, I shall poke you right in your mind's eye.
MAKE CONTACT
Planning Successful Projects
Project planning is a discipline unto itself. However this does not exempt project leads from planning their efforts and that of their teams. Successful design engagements do not plan themselves. Often what you choose to do is as important as how well you do it.
The project itself is a strategic deliverable. Efforts need to be tailored to all of the client's requirements. Not just the timeline and budget, but the problem that we propose to solve as the result of our efforts.
Choosing the methods and progression
Planning timelines, effort and deliverables
Distributing work across the project team
Compensating for dependencies and conflicts
Making room to flex gracefully in tight corners
Research Designed to be Relevatory
Research sounds straightforward enough. Just the facts, right? Just ask the right questions and get the right answers, because the right questions are always the same... Except for the fact that they aren't.
Research is as much about the cascade of finding out what we need to know as it is about pursuing the rigor to arrive at relevant and actionable findings.
Understand the organization and project
Comprehend the context and ecosystem
Engage the stakeholders and their goals
Uncover user needs and expectations
Find and communicate where all things align
Communicating Findings Effectively
When you've dug deep and you're ready to share the insights you've unearthed it can be really tempting to engage a cookie-cutter approach to how you deliver the news.
Here's the thing. Stakeholders, projects and their budgets are not all alike. Your approach to documentation shouldn't be either. Attenuate your documentation. Go lean or rich depending on how you and your clients plan to use the information.
You did have a plan regarding how you'd use the information, right?
Know your stakeholder audience
Consider the timing of when to share
Don't be afraid to collaborate with clients
Go lean for lean budgets
Ask who else findings will be shared with
Planning Testing Efforts to Yield Actionable Information
We don't tend to test frivolously. By which I mean that it's difficult enough to get testing into your project to begin with. Then going on to waste that opportunity by executing a poor test or providing poor analysis... That would make one an actively contributing part of the problem.
So you don't test just to say you did. You don't test vaguely and then try to work out what the results could mean. You form hypotheses in the form of design choices and articulations. You test to see if what you've done works or not.
You design toward clear goals and test for clear results. You gain information that you and your stakeholders can use to make decisions.
Define goals and expectations up front
Design to fulfill them
Test them to make sure you did
Communicating Test Results Clearly and Concisely
When the tests have been run and your analysis is complete it'll be time to share the information you've gained.
Here you have options. High-polish formal documents that can move around your client's C-suite, or lean docs designed to review, act and move.
Your choice should be informed by your knowledge of the client and how you've planned and executed the project so far.
Keep your audience in mind. All of it.
Make sure that findings are meaningful
Advise with the goals in mind
Include your client in addressing problems
Collaborate on how you'll proceed
Modeling Data at the Atomic Level
If you want to cope with a complex system, the best thing you can do is to take it to pieces. Atomic approaches to data and component modeling can help stakeholders and developers participate more meaningfully in design and feature-scoping discussions. It also allows developers to begin work in parallel with designers as they work out visualization.
I've developed a methodology for Component Modeling that serves as a bridge that speaks meaningfully to the C-suite as well as systems architects and lead developers.
It facilitates the design when what you need to do is set rules and patterns, not design every last item.
Object Oriented concepts applied
Visual for stakeholders tabular for developers
Reveals relationships and connections
Aids transparency and collaboration
Provides patterns for IxD and visualization
objName
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Diagramming is a Communications Superpower
Words can be trouble. They have connotations, associations, and aren't always chosen well. So when what we mean isn't being received audibly, it's time to take the game to the retinas.
A well placed diagram can break a stall, restart dialog, and inform pages of business or functional requirements. Graffle, Visio, Napkin; the format and delivery methods are less relevant than the timing, content, and the effect.
Unpack complex concepts
Broaden understanding
Embarrass yourself with stick-figures
Fuel moments of breathtaking insight
action sequence
step 1
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step 3
option
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yep
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other
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Venn Diagram
action
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step 1
step 2
step 3
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Wireframes communicate form and structure
Wireframes (or some form of compositional/functional prototype is a mainstay of experience design work. This is because a wireframe is a bridging tool. It unites the understanding of the designer, the stakeholder and the developer. It allows them to meaningfully discuss their intentions and options.
I made my first wireframes in Adobe Illustrator back in the 90s. Since then I've also built them in Visio, Omnigraffle, and even PowerPoint.
Recently InVision has made it possible to breathe new life and collaboration into basic wireframes. Which makes them a bit less static.
Articulate layout and information structure
Depict content strategy at the page level
Set patterns and show how they extend
Help the team understand the work
Annotate behavior and technical details
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Interactive prototypes show how you plan to make the pixels dance
Sometimes annotations fall short. Sometimes you aren't going to be able to present in person. Sometimes...you're going to want something you can test in fine detail.
Rapid prototyping technologies have only become more powerful over time. Tools like Protoshare and Axure making high functional fidelity as accessible as high visual fidelity.
In fact, this website was built in Axure.
Enable complex task sequences
Simulate rich interactions
Show how it works instead of describing it
Provide a robust platform for usability testing
Annotations now enlighten the how, not what
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When Your Pictionary Skills Actually Count
In the wide open landscape of wild ideas and fuzzy goals the first hits of geography are often revealed on paper, or napkins, or on a giant set of whiteboards.
Discuss, record, reflect and iterate on concepts and approaches in real time. If you have the right people involved, you have a high-efficiency machine for making focused and meaningful progress.
Get it out of heads and onto surfaces
Out in the open and up for discussion
It's easy to change, so edit liberally
Come to consensus or record contention
Capture it for future reference... Like so >
Visualizing Data for Faster Cognitive Absorption
Sometimes data is dense, treacherous, and you can lose the plot while you inadvertently catch up on your sleep.
When that happens, finding new ways to break it down in ways that open door and switch on lights is called for. Often that means making it visual. Until we can me smell-base diagrams it will have to do.
Dissect and visualize the subject matter
Show connections, affinities and patterns
Reveal unexpected complexity
Uncover surprising simplicity
It doesn't have to be pretty, just true
Visualizing Complex Processes to Communicate Clearly
Basic process flows can be fairly dry. So when one feels the need to rekindle something that resembles empathy, a literal approach to the nouns and some of the more directional verbs can be rather useful.
And it helps even more if you can scribble out the mess yourself without reliance on a highly specific library of clip-art.
Humanize processes and tasks
Make process into a relatable journey
Do the showing, and the telling
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Logo for local
Taiko group
2 of 6
Mark (and identity system)
for Geek Partnership Society
3 of 6
Logo for GPS
sponsored Space Camp
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Mark and identity system
for Godfrey Temple's
Eldritch Emporium
5 of 6
Mark used to promote
my freelance UX practice
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Art for shirts and marketing
collateral for Chikuzen Studios
Logos, Marks, and Brands - oh my
I don't specialize in marks and identity systems, however that hasn't prevented me from delivering some thorough solutions and gaining a good deal of experience.
Recently I do most of my identity work as a donation of time and talent to organizations I support, helping them to communicate better and get their messages out.
Some I do for myself. Either for amusement or to promote myself or my services.
Clean distinctive marks and identity systems
Accompanied by comprehensive style guides
Related marks sharing colors and elements
Created to be flexible, scalable, and useful
Conveying the character of the concern
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Taiko
T-shirt
2 of 7
Steampunk/Cthulhu crossover comics
3 of 7
Taiko student recital t-shirt
4 of 7
Promoting usability testing
around the office via propoganda
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Illustration + Photomanipulation
6 of 7
Robin Hood
for Shirt Woot derby
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Steampunk
T-shirt design
Recreational Projects, Illustration and Miscellany
While none of what you you're about to see is work for hire, it does showcase my illustration and art abilities. Also, it's a fair sample of what I get up to when doing art for myself, driven by my own interests.
Don't panic. I don't generally focus on illustration or visual design. You're unlikely to have me stick gears all over everything.
Skills with freehand and digital composition
Driven by admittedly geeky interests
Using my skills to support the community
The essential components of a balanced UX process
I have some very definite ideas about what a complete and balanced process looks like.
We begin with brass tacks. We need to know what the problem is, what the goals are, whose goals we're supporting and why. For this, we investigate.
When we feel we know what we're trying to achieve we start designing. We build up a picture of the future state. We articulate our solution.
That picture completed, we then need to check it against our stated goals, or design intent, and the audiences and or participants whose needs we are trying to meet. We need to evaluate what we've produced.
Along the way, we gain empathy for those we serve, build a vision of how we will serve them, and gather data on just how successful our efforts have been. Lather, rinse, repeat.
Past Clients and Industry Context
Financial, Mortgage and Real Estate
AllRegs
Dexma
International Market Square
National Association of Mortgage Brokers (NAMB)
Piper Jaffray
The Mortgage Press
St. Paul Companies
U.S. Bank
Western National Insurance
Entertainment
Gramercy Pictures
Sony/Tristar
Human Resources
Schwarz Williams Companies
Interest Groups and Social Organizations
Geek Partnership Society (GPS)
Homeschool Adventures (HSA)
Lions Club (Oakdale/Maplewood)
Media and Publishing
Minneapolis StarTribune
Medical/Healthcare/Pharmaceutical
3M (ESPE)
Allina Health System
American Medical Systems (AMS)
Antares Pharma/Medi-ject
Baptist Health Systems
Boston Scientific
Definity Health
Home Instead Senior Care
Mayo Clinic
Medica health Plans
Medtronic
RxHub
Software, Hardware, Industrial Automation
Alexandria Industries
Danfoss
Help Systems
Intelex
Lawson Software
Midwest Systems
Motorola
Pure Storage
Rockwell Automation
Techware Distribution
Trimin Systems
One tends to get about over a couple of decades. Working for various clients in various industries, has deepened and broadened my base of experience. For the curious and concerned I have provided a categorized, but inexhaustive, list. If you find it boring you've only yourself to blame for opening this view in the first place.
Arts Organizations, Nonprofits
Harisen Daiko
Minnesota Orchestra
Mu Daiko (Mu Performing Arts)
The Nerdery Foundation
The Poetry Foundation
Consumer Goods
Bathwise.com
Bissell
General Mills
HyVee
Jostens
Purina
Target
Education
Benchmark Learning
Capella University
Normandale Community College
University of Northwestern
Government, Public Sector, Utility
City of Minneapolis / TMO
Navitas / EZWatt.com
Ottertail Power
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